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Rigidbody2d addforce isn't moving character

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public void Fire(){ IsShot = true; BasePower += MeterPower; Instantiate (Player, CannonEnd.transform.position, CannonEnd.transform.rotation); Player.GetComponent().AddForce (Vector2.right * BasePower); } Keep in mind I have variables for base power that are set to 100, and meterpower which is set to any number higher than 1. Which I try to move the object , it won't move.

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