Quantcast
Channel: Latest Questions by Shiro_Rin
Viewing all articles
Browse latest Browse all 50

Load Level Screen Change Radial Fill

$
0
0
var Level: String; public var LoadCircle : UnityEngine.UI.Image; //Tells Unity that the gameObject is a UI Image public var fillAmount: float; //Fill Amount for UI Image function Start () { var async : AsyncOperation = Application.LoadLevelAsync (Level); yield async; Debug.Log ("Loading complete"); } In a nutshell, I have no clue what to do with the variables. I have it start off at zero. Over time while the level is loading, I want it to fill the image. Any help ? I'm using unity5

Viewing all articles
Browse latest Browse all 50

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>